Wednesday, January 21, 2026

Man Types

The primitive jobs are activities that arise from basic human needs: water, food, clothing, shelter. These needs are associated with just a few categories of activities: hunting and fishing, gathering and farming, making things, and knowing things. 

The idea from the previous post was I could map the present day "man types" to the primitive jobs. I think, though, it's probably more useful to decompose the primitive jobs to a collection of skills. Then the current day man types map to some collection of skills. The combinations of the skills is the basis of the player character "classes" of D&D as well.

I think the "collection of skills" concept also shows how there are underlying physical or genetic attributes involved in shaping the man types. For example in real life, the "strength" skill, so called gross motor control, doesn't mix well with fine motor control skills or manual dexterity and balance skills. Those body systems are different. The type of nervous system activity associated with weightlifting, or recruiting large volumes of muscle is different than fine motor control associated with something like painting, or picking a lock, or balancing on a narrow beam. 

If you picture a tightrope walker, for example, it's not a dude with bodybuilder or offensive lineman physique. I think there's two reasons--to be elite in a skill excludes other skills since there's not enough hours in a day. There's probably genetic variations in the underlying physical systems that lead to the choice to train one thing or another.

For example, within the category of "aerobic athletes", there's often stark subdivision among disciplines like cycling, running, or swimming, then there's strong affinity among seemingly unrelated disciplines, like cross country skiing and cycling. Many athletes, even rando amateurs, strongly favor one or two of those disciplines over the others. Why? There's probably a nexus of skills associated with each one that meshes up with an individual's genetic gifts.

Anyway, it seems like it would actually be kind of useful to align the skills with "real life" man types.

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